Community News & Devblog
Patch notes, tournament announcements, community spotlights and more
Posted 3 months ago on November 11th 2018 by Exotic_Retard
Posted 4 months ago on October 29th 2018 by PhilipJFry
it has been brought to our attention that a bugfix for the Novax Satellite may potentially break a lot of mods which is why we decided to change said fix to avoid issues.
There is also another bug introduced by us related to Kennels that we wanted to fix asap.
Other than that this…
Posted 4 months ago on October 29th 2018 by Brutus5000
the next server update is scheduled for next Wednesday, the 31st of October.
The starting time will be around 17:00 UTC / 18:00 CET. Since we are touching some core parts of the infrastructure, I would expect a little longer downtime as usual. But it should not take longer than 2
Posted 4 months ago on October 20th 2018 by PhilipJFry
as some of you may have noticed there is a bug in the 3699 patch that causes users to get stuck when trying to host/join a game.
This was caused by the last color value and a bug we missed when testing the current patch.
Luckily for us speed2 was nice enough to provide a fast hotf…
Posted 4 months ago on October 20th 2018 by keyser
We are releasing the Game Patch 3699 today, which contains but is not restricted to :
– The removal of friendly fire collision between allies, so that your shots are not blocked by allies.
– The ability to select experimentals as well as upgradable/defensive buildings…
Posted 4 months ago on October 14th 2018 by Gorton
Hey all, we will be using a voting system to allow all of you people to vote on various things.
Right now, laddervote is active where you tell us how you liked the maps that were in ladder! These polls will continue as the map pool changes so we can get your feedback.
Posted 4 months ago on October 14th 2018 by Downlord
Until today, the DevOps councilor seat has been shared by me (Downlord) and DukeOfEarl. Since DukeOfEarl got too busy with his private life, he resigned. In the name of all of us, I would like to thank him for the time he spent on FAF.
I am pleased to announce that his spot has now been tak…
Posted 5 months ago on September 15th 2018 by Downlord
When we activated the one-account-per-machine mechanism with the server update last week, we were aware that it is easy to circumvent for dedicated villains. Yet, we gave it a try before taking more drastic measures.
Unfortunately, as expected, people are circumventing it and continue their malicio…