Community News & Devblog

Patch notes, tournament announcements, community spotlights and more



Posted 2 months ago on July 29th 2019 by PhilipJFry

Hello Commanders,

after a few weeks of testing we are now using the new replay server which was written by Mazernoob and Dragonite.

The old replay server had two big issues which we hope to resolve with this new server:
1. Broken replays due to the server not picking the correct file
2. The current

Posted 2 months ago on July 14th 2019 by PhilipJFry

Hello Commanders!

Due to issues with the last patch we had to revert the executable for the game which is currently causing issues with the legacy client.
Fortunately we were able to get a quick fix for the exe from Kyril/FAETHER which is going to be deployed with this hotfix.

The game patch 3706 a

Posted 2 months ago on July 5th 2019 by PhilipJFry

Hello Commanders!

Today we released a new development patch with the patch number 3705!
New features include:

  • Fix for the exe to reduce the amount of desynced replays (massive thanks to Kyril for his hard work)
  • Improved Cheat Menu (ALT+F2) to support 16 Players
  • Fixes various game bugs

You can fin

Posted 5 months ago on April 25th 2019 by PhilipJFry

Hello dear FAF Users,

last week we had a server + client update in order to deal with connection related problems that users have on FAF.

Almost one week later we now also have a release for the legacy client which allows it to use the ice adapter as well.

If you log in to FAF with the legacy clien

Posted 9 months ago on December 28th 2018 by PhilipJFry

Hello Commanders!

Today we release the the game patch 3702!

Some of the highlights of this patch are:

  • A feedback button after playing a ladder game so you can tell everyone what you think of those ladder maps!
  • Fixes for game crashing bugs that required some changes to the exe file.
  • Slightly optimi

Posted a year ago on March 23rd 2018 by JJs_AI

If you haven’t been following the news, Muellni and other devs have been working on a new connectivity solution for FA – one that will hopefully lead to less connection issues, much more reliable reconnecting and easier LAN games. This work, along with exhaustive testing and bug fixing,

Posted 2 years ago on January 28th 2018 by JJs_AI

Hello Commanders,

Our team has made a few updates with bug fixes and fresh content for your enjoyment. Here are a few brief posts to update you all on what has been happening.

Developer Call

The team are hosting a call on the Tuesday the 30th at 20:00PM UTC + 1. If anyone would like to suggest any

Posted 2 years ago on December 23rd 2017 by Brutus5000

Christmas is coming upon and as soon as Santa leaves our chimneys, the year is almost over. So our christmas present to you is a wrap up of all of our progress: Time to take a look at what our developers have achieved this year.

With the new year, Downlord started building a new Java API as a proof

Posted 2 years ago on November 8th 2017 by JJs_AI

Hello Commanders!
The council and developers of FAF have discussed some new topics that can be found on our channel. We streamed the video so you can have a look at what has been discussed.

Here’s the video for you: https://youtu.be/t__2Ue-3Z7Y

Administrative Topics:

Visionik (who use

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