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Nomads Dev Diaries #19


Posted on April 14th 2020 by Exotic_Retard

Hello everyone,

Last week we talked about mass storages, and this week we are looking at building kits. Additionally, you can see more on our development streams.

If you can make drawings, or make models, we need your help. Click the link below. Also click it for any other reason:

Nomads discord server: https://discord.gg/eV3wmAX

Delayed Post

As promised last week, this post is coming out a bit later than usual. Hopefully things will be back to normal next week, but there may yet be more posts in the posting queue. Things arent too organised and so its a bit hard to say whether nomads might have to be shifted again.

Kits

You may be wondering: what is a kit? Just to confuse you, its not what is on the top image, that is a top secret teaser we are posting just for you to guess at.

A kit, also known as a kit of parts is just that – a collection of model parts that you can then use to create a model. Sometimes they are sold online, but in this case we are talking about making our very own for Nomads. Here is the above top secret model broken into its component pieces. (Which pieces are missing in the image? Can you tell?) There arent that many of them:

The reason why is pretty simple – consistency. One of the most important things for a faction is to have units that have a consistent style. This is quite difficult without also making the models generic, and so it would take a long time working on each model to bring it to the same theme as the rest.

One way to make units look consistent is to make sure they have similar details. A circle shape thats got one type of detail looks more similar to a square shape than the same circle with a different type of detail. Check out this somewhat crude comparison:

Using kits will help us add a few details to our units that will make them share components, and in doing so look similar to each other. Its important to not overuse kits since then it may become obvious that parts are being reused and the units start to look a lot less creative. What we are concentrating on is the use of recognizable parts – those which add character to a model – which would be used once or twice per unit as small but visible details, that let us have loads of varying shapes, while still looking uniform.

Hopefully these measures will help us make models with even higher quality, faster. We will see.

Marlos Models

At this rate, we might have to make this a weekly section at the bottom of each post. This is a good thing. Once again Marlo slammed out a couple of models from nowhere. Check them out.

Here he just went and made a range finder, presumably inspired by some of the work on radars.

And then another one. These ones in particular are unlikely to make it into the mod, but they are already creating new ideas for what will, and so doing a pretty important job as a result.

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!



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